Well, got rid of the cave/rocks and just put spray there. To balance
the image I placed another floating station farther away. Also I added
more detail to the stations.
And I fixed the falls. The problem was that the falling water texture
was simply stretched in the z direction, which caused some weird stuff
to happen around the edges. I slapped a cylindrical warp on the texture
and viola!
Comments? Enjoy!
H.E. Day
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